Research Paper


My focus of realism is that different perspectives results in different facts we see and by perspective I mean both visually and mentally. In my trip to MoMA, I looked at some artworks created by Andy Warhol that were very iconic in pop art and I remembered that in my research seminar class we also talked about Andy Warhol and how his artworks exhibited in the U.S. is some what different from those exhibited in Europe. In the U.S., exhibitions usually chose his more commercial artworks, whereas in Europe, exhibitions also included artworks were about social issues and the American society back then. 

The one that inspired me the most is Mustard Race Riot

Andy Warhol (1928-1987) | Mustard Race Riot | Christie's

and I think the concept of the audience chooses the fact they see is really fascinating. Another inspiration comes from one of the assigned readings where the author talks about how Kojima's decision of including branded merchandise in games creates "an uncanny but sensuous abstract quality". For my prototype, I'm thinking about making a 2D game where there would be some visual elements that the audience would be familiar with. I think in the game world, game assets, both visual and audio, would be viewed as "branded merchandise" since each game has its unique and memorizable aesthetics. Mechanic wise, I'm having players exposed to a traditional platformer background but they would need to interact with it different from a traditional platformer like flip 90 degrees and enter a different plane.

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