Design Critique: This was an interesting elaboration of the velocity-based mechanic from the original design! I found it fun trying to create a nice groove out of the new percussion elements. Because it's so heavily based on percussion now, though, I might consider implementing time quantization in the future to make it a little more easy to make something rhythm-based.
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Design Critique:
This was an interesting elaboration of the velocity-based mechanic from the original design! I found it fun trying to create a nice groove out of the new percussion elements. Because it's so heavily based on percussion now, though, I might consider implementing time quantization in the future to make it a little more easy to make something rhythm-based.