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Design Critique for Sound Toy 3: I like the change from the static ball spawner to random placement! It helps break up the sameness of the static melody in interesting ways. One thing: I noticed a new UI element that said "Quantize", so I thought I would be able to, but I wasn't able to figure out where or how.

Design Critique: I can't seem to hear the synth when I play it here in the browser, but I remember it from your presentation. It was really neat how you managed to put randomness into good use making interesting melodies! I think what I'd want to see is a way to combine it with the last soundtoy, in other words a different ball without the melody so you can make the old drum loops along with the synth.