Post Mortem


I wanted to continue with last week's sound toy project and add synthesizer to it because my previous version only has percussions. I wanted to map the balls' Y values to pitch and map the velocity to volume of the audio. I encountered some problems when I have more than one ball exist on the screen. The audio starts to make a noise that sounds like a sample rate issue, but apparently it was because some how the balls' sounds are all added together as one wave form (at least that's my guess). As a result, I limited the project to only have one ball on screen per time and everything works fine. I spend a lot of time going over the codes and tried things out, and I think it's a great experience learning about audio related coding in Unity!

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