"Game Design Workshop" Reading Journal Week 7
Exercise 3.3: Interaction Patterns
- Single Player versus Game
- Legend of Zelda
- Slay the Spire
- The Binding of Issac
- Multiple Individual Player versus Game
- Castle Crusher
- For the King
- Monster Hunter
- Player versus Player
- Super Smash Bros
- Speed Runner
- Mortal Combat
- Unilateral Competition
- Dead by Daylight
- Friday the 13th
- Deceit
- Multilateral Competition
- Apex Legend
- PUBG
- Halo
- Cooperative Play
- Borderlands
- Left 4 Dead 2
- Battle Block Theater
- Team Competition
- Overwatch
- CS:GO
- League of Legend
Exercise 3.4: Objectives
- The Binding of Issac: kill
- Slay the Spire: kill
- For the King: kill
- Battle Chef Brigade: Alignment
- Dead Cells: kill
- Overwatch: kill & outwit
- Super Mario Odyssey: explore & solution
- Legend of Zelda Breath of the Wild: explore & solution & kill
- Danganronpa: Solution
- The Red Strings Club: solution
Exercise 3.5: Procedures for Blackjack
Starting action: bet
Progression of action: deal card
Special action: hit/double/split
Resolving actions: show down
Exercise 10.8: Symmetrical versus Asymmetrical
Asymmetrical, because we are having two players playing agains one player and they also have different abilities
I learned a lot about the team structure in this week’s reading. I was always wondering how the producer team interacts with the developer team and now I think I have a general idea of who is in charge of what. I’m also considering which position I want to take in the future if I can join a developer team. Currently I think game designer and level designer are the two I want to take so I would like to focus more on these two directions in future projects.
Get SAEUS
SAEUS
Status | Released |
Author | fungifurball |
Genre | Role Playing |
Tags | Local multiplayer, Multiplayer |
More posts
- "Game Design Workshop" Reading Journal Week 10Nov 17, 2019
- "Game Design Workshop" Reading Journal Week 9Nov 17, 2019
- "Game Design Workshop" Reading Journal Week 8Nov 17, 2019
- PostmortemNov 05, 2019
Leave a comment
Log in with itch.io to leave a comment.