"Game Design Workshop" Reading Journal Week 7


Exercise 3.3: Interaction Patterns

  1. Single Player versus Game
    1. Legend of Zelda
    2. Slay the Spire
    3. The Binding of Issac
  2. Multiple Individual Player versus Game
    1. Castle Crusher
    2. For the King
    3. Monster Hunter
  3. Player versus Player
    1. Super Smash Bros
    2. Speed Runner
    3. Mortal Combat
  4. Unilateral Competition
    1. Dead by Daylight
    2. Friday the 13th
    3. Deceit
  5. Multilateral Competition
    1. Apex Legend
    2. PUBG
    3. Halo
  6. Cooperative Play
    1. Borderlands
    2. Left 4 Dead 2
    3. Battle Block Theater
  7. Team Competition
    1. Overwatch
    2. CS:GO
    3. League of Legend

Exercise 3.4: Objectives

  1. The Binding of Issac: kill
  2. Slay the Spire: kill
  3. For the King: kill
  4. Battle Chef Brigade: Alignment
  5. Dead Cells: kill
  6. Overwatch: kill & outwit
  7. Super Mario Odyssey: explore & solution
  8. Legend of Zelda Breath of the Wild: explore & solution & kill
  9. Danganronpa: Solution
  10. The Red Strings Club: solution

Exercise 3.5: Procedures for Blackjack

Starting action: bet

Progression of action: deal card

Special action: hit/double/split

Resolving actions: show down

Exercise 10.8: Symmetrical versus Asymmetrical

Asymmetrical, because we are having two players playing agains one player and they also have different abilities

I learned a lot about the team structure in this week’s reading. I was always wondering how the producer team interacts with the developer team and now I think I have a general idea of who is in charge of what. I’m also considering which position I want to take in the future if I can join a developer team. Currently I think game designer and level designer are the two I want to take so I would like to focus more on these two directions in future projects.

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