"Game Design Workshop" Reading Journal Week 8
Exercise 3.6: Rules Restricting Actions
In twister, players have to follow the spinner’s instruction. In Pictionary, the rule restricts the player to only express the word with drawing and no other hints. In Scrabble, players have to create words out of the letters they have to score. In Operation, players have to use the provided tool to interact with the board and they need to avoid touching the metal borders. In Pong, players have to bounce the ball back and forth and not let the ball drop on their own side.
Exercise 3.7: Rules for Blackjack
Players need to keep their card as close to 21 as possible but not exceeding it to beat the dealer. In this game, JQK counts as 10, A counts as 11. Each player start with two cards with one card facing down that only the dealer knows. Player can choose to hit after the card is dealt.
Exercise 3.8: Utility and Scarcity
Scrabble: resources are the letters and the empty spaces left on the board. Players need to plan the use of them wisely to score the most points. The board has a limited amount of empty space and they start with limited amount of letters.
Call of Duty: weapon and amo. Players need them to defeat their enemies and they are picking those up on the map.
Exercise 3.9: Resource Types
The Binding of Issac: lives & time & currency & power-ups & inventory
Slay the Spire: Health & currency & power-ups & inventory
In this week’s reading, I’m really related to the “Model for iterative game design: play-test, evaluate, and revise” graph. Especially in this project I really gets the importance of having multiple play-tests before working on the juiciness of the game. In the past I alway find it embarrassing to show grey box games to people because I’m neither confident enough in it nor find it visually complete that could deliver the experience I wanted to create. But now I figured that the goal of play-test has nothing to do with the visual elements but about the core game mechanic of the game. Through the play-test we actually decided to add in the collecting mushroom feature in the game because we found that whoever play as the mythical creature tend to stay at a “safe spot” and just wait for other player to find him/her.
Get SAEUS
SAEUS
Status | Released |
Author | fungifurball |
Genre | Role Playing |
Tags | Local multiplayer, Multiplayer |
More posts
- "Game Design Workshop" Reading Journal Week 10Nov 17, 2019
- "Game Design Workshop" Reading Journal Week 9Nov 17, 2019
- "Game Design Workshop" Reading Journal Week 7Nov 17, 2019
- PostmortemNov 05, 2019
Leave a comment
Log in with itch.io to leave a comment.