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"Game Design Workshop" Reading Journal Week 10
November 17, 2019
by
fungifurball
Exercise 4.2: Dramatic Games The Red Strings Club: all of the choices that you can make when talking to NPCs are very touching and hard to choose. Those choices really added to the narrative of the ga...
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"Game Design Workshop" Reading Journal Week 9
November 17, 2019
by
fungifurball
Exercise 3.10: Conflict Tetris: obstacles/dilemmas Frogger: obstacles Bomberman: obstacles & opponents Minesweeper: obstacles Solitaire: dilemmas Exercise 3.11: Boundaries I think the boundaries in tr...
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"Game Design Workshop" Reading Journal Week 8
November 17, 2019
by
fungifurball
Exercise 3.6: Rules Restricting Actions In twister, players have to follow the spinner’s instruction. In Pictionary, the rule restricts the player to only express the word with drawing and no other...
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"Game Design Workshop" Reading Journal Week 7
November 17, 2019
by
fungifurball
Exercise 3.3: Interaction Patterns Single Player versus Game Legend of Zelda Slay the Spire The Binding of Issac Multiple Individual Player versus Game Castle Crusher For the King Monster Hunter Playe...
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Postmortem
November 05, 2019
by
fungifurball
Project Description A 3D, multiplayer game about people trying to prove the existence of a deer-like, mythical creature called ‘Saeus’ by taking photos, while the creature is trying to avoid them...
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