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SAEUS

SAEUS

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Devlog

  • "Game Design Workshop" Reading Journal Week 10
    November 17, 2019 by fungifurball
    Exercise 4.2: Dramatic Games The Red Strings Club: all of the choices that you can make when talking to NPCs are very touching and hard to choose. Those choices really added to the narrative of the ga... Continue reading
  • "Game Design Workshop" Reading Journal Week 9
    November 17, 2019 by fungifurball
    Exercise 3.10: Conflict Tetris: obstacles/dilemmas Frogger: obstacles Bomberman: obstacles & opponents Minesweeper: obstacles Solitaire: dilemmas Exercise 3.11: Boundaries I think the boundaries in tr... Continue reading
  • "Game Design Workshop" Reading Journal Week 8
    November 17, 2019 by fungifurball
    Exercise 3.6: Rules Restricting Actions In twister, players have to follow the spinner’s instruction. In Pictionary, the rule restricts the player to only express the word with drawing and no other... Continue reading
  • "Game Design Workshop" Reading Journal Week 7
    November 17, 2019 by fungifurball
    Exercise 3.3: Interaction Patterns Single Player versus Game Legend of Zelda Slay the Spire The Binding of Issac Multiple Individual Player versus Game Castle Crusher For the King Monster Hunter Playe... Continue reading
  • Postmortem
    November 05, 2019 by fungifurball
    Project Description A 3D, multiplayer game about people trying to prove the existence of a deer-like, mythical creature called ‘Saeus’ by taking photos, while the creature is trying to avoid them... Continue reading
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