Reading Journal Week 13


Why Should Indie Devs Care About Video Game Usability Testing?

This week we read about usability testing and I did learn a lot of new things. I think the most helpful part is to design a questionnaire for play-testers so that I can know better about details like what type of player are they. I also feel like taking notes of play-tester's actions and try not to talk to them during play-test is the hardest part to achieve. In my previous play-test, prototypes/betas I had usually do not have instructions with them because I thought that is the least important part and also not my main focus of the play-test sessions. But after the previous asymmetrical multiplayer game (where I kind of talked to three people about the game control and winning condition at the same time and it was very tiring), I do think instructions should be done way earlier, even a printed out paper could work.

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