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Devlog
Get in the Coop!
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Devlog
Playtest 2 at Wondervill
December 13, 2019
by
fungifurball
We did a promotion presentation and the best part is that there were two people came to talk to me saying they like the idea of the game! Feedbacks: Consider having an option for smaller scale gamepla...
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Playtest 1
December 13, 2019
by
fungifurball
In this very early play-test, we mainly focused on figuring out the best escape speed and detect distance for the chickens. We had many buttons on the screen and the play-testers can try out all of th...
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Postmortem
December 13, 2019
by
fungifurball
What Went Right: the game comes out to be very close to what I wanted it to be I actually get a lot of time to do debugging and I think I solved all that I've seen Michell's overall aesthetic looks gr...
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"Game Design Workshop" Reading Journal Week 15
December 13, 2019
by
fungifurball
I think the reading this week helps me to learn more about how to enter the industry. I am planning to find internships next semester/summer to get a taste of the industry and the workflow. I had been...
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"Game Design Workshop" Reading Journal Week 14
December 13, 2019
by
fungifurball
Exercise 10.1: Testing for Functionality We did try to test our game with people who never played the game before and I realized that it was too hard for people to get chickens to the coop. Although t...
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Reading Journal Week 13
December 13, 2019
by
fungifurball
Why Should Indie Devs Care About Video Game Usability Testing? This week we read about usability testing and I did learn a lot of new things. I think the most helpful part is to design a questionnaire...
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"Game Design Workshop" Reading Journal Week 12
December 13, 2019
by
fungifurball
Exercise We actually decided to remove a lot of things we decided to do that seem distracting from the chicken herding theme of the game. For example, at the beginning we wanted the game to be like a...
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"Game Design Workshop" Reading Journal Week 11
December 13, 2019
by
fungifurball
In this week's reading, the most valuable part for me is the part talking about character design (even though there's not really a visible character in our game). In previous games I made, character d...
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